Economics on the Go: Checker Flag Apps for a Winning Pedagogy
App was the 2010 Word of the Year. Apps are available for purposes of information,
entertainment, health, education, daily tasks, travel, shopping and investing among other purposes.
Since the launch of the iPhone in 2007 with 50 apps, today more than 500,000 apps are available
across a variety of digital platforms. Apps for lifestyle. Apps for commerce. Apps for teaching.
Apps for a winning pedagogy in 2015.
There are a variety of apps available for economic educators. We strongly believe that
incorporating apps into the classroom will capture and sustain student interest. Students today are
more tech savvy since almost all of them own some form of app capable digital technology like a
desktop, laptop, netbook, smartphone, or a tablet. As the digitization of more teaching resources
from academic publishers as well as other sources becomes increasingly available, economics
instructors will need to adapt by making course pedagogy more mobile through incorporating
Bring Your Own Device (BYOD) into the design of a course.
The number of apps available to either students or educators can be overwhelming. We identify some
of the best apps that teachers can use in class and can encourage students to use outside of the
classroom. Our website organizes the apps into the following categories: Study Aids, Calculators, Data, Events, Feedback, Quizzes, and Simulations.
Appropriate selection of an app will do much to engage students emotionally, physically and
intellectually. In turn, this selection offers understanding throughout a range of cognitive domains
while providing connections to learning styles that link to individual strengths. Apps provide a
hands-on study of economics that intrigues and satisfies both students and instructors. Moreover,
retention among students studying economics has been shown to increase if students have fun and learn at the same time.
The effective use of apps in the classroom could draw from an online learning model
such as TECVARIETY (Tone, Encouragement, Curiosity, Variety, Autonomy, Relevance, Interactive,
Engagement, Tension, Yields) by Curt Bonk. We believe that the extent to which an instructor is
able to use an app that incorporates the levels of engagement present in this model will determine
how effective the app is for pedagogy. This website allows students and instructors to rank various
apps. The rankings should provide a helpful guide for the selection of an effective app.